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NVIDIA® Quadro RTX™ 6000 Passive

NVIDIA® Quadro RTX™ 6000 Passive

  • SKU: VCQRTX6000P-KIT
  • Description

    NVIDIA Quadro RTX 6000 Passive

    Ultimate NVIDIA Quadro Performance and Features Optimized for the Data Center

    The demand for visualization, rendering, data science and simulation continues to grow as businesses tackle larger, more complex workloads than ever before. However, enterprises looking to scale up their visual compute infrastructure face mounting budget constraints and deployment requirements.

    Meet your visual computing challenges with the power of NVIDIA® Quadro® RTX™ GPUs in the data center. Built on the NVIDIA Turing architecture and the NVIDIA RTX platorm, the NVIDIA Quadro RTX 6000 passively cooled graphics board features RT Cores and multi-precision Tensor Cores for real-time ray tracing, AI, and advanced graphics capabilities. Tackle graphics-intensive mixed workloads, complex design, photorealistic renders, and augmented and virtual environments at the edge with NVIDIA Quadro RTX, designed for enterprise data centers.

    NVIDIA Quadro RTX 6000 Passive

    Highlights

    CUDA Cores 4608
    NVIDIA RT Cores 72
    NVIDIA Tensor Cores 576
    RTX-OPS 80T
    Rays Cast 10 Giga Rays/Sec
    Peak Single Precision FP32 Performance 14.9 TFLOPS
    Peak Half Precision FP16 Performance 29.9 TFLOPS
    Peak INT8 Performance 238.9 TOPS
    Deep Learning TFLOPS 119.4 Tensor TFLOPS
    GPU Memory 24 GB GDDR6 with ECC
    Memory Bandwidth 624 GB/Sec
    System Interface PCI Express 3.0 x16
    Max Power Consumption 250 W

    Incredible Application Performance

    • Experience fast, interactive, professional application performance
    • Latest NVIDIA Turing GPU architecture and ultra-fast graphics memory

    New RT Cores for Realtime Ray Tracing

    • 72 RT Cores accelerate photorealistic ray-traced rendering
    • NVIDIA RTX technology brings realtime rendering to professionals

    Tensor Cores Accelerate AI Workflows

    • 576 Tensor Cores power AI development and training
    • Incredible inferencing performance is ideal for “at the edge” deployment

    NVIDIA NVLink

    • Scales memory and performance for the largest visual computing workloads
    • Faster than PCIe-based solutions and offers flexible configurations

  • Features

    NVIDIA Quadro RTX 6000 Passive

    PERFORMANCE AND USEABILITY FEATURES

    Revolutionary Realtime Ray Tracing Acceleration

    Incorporating new hardware-based ray tracing engines, Turing is the industry’s first graphics processor enabling real-time ray tracing. NVIDIA Quadro RTX 6000 passive can render complex professional models with physically accurate shadows, reflections, and refractions to empower users with instant insight. Working in concert with applications leveraging APIs such as NVIDIA OptiX, Microsoft DXR and Vulcan ray tracing, servers utilizing the NVIDIA Quadro RTX 6000 passive and NVIDIA Quadro vDWS (NVIDIA Quadro Virtual Data Center Workstation) GPU virtualization software powers truly interactive design workflows to provide immediate feedback for unprecedented levels of productivity.

    RT Cores

    New dedicated hardware-based ray-tracing technology allows the GPU for the first time to real-time render film quality, photorealistic objects and environments with physically accurate shadows, reflections, and refractions. The real-time ray-tracing engine works with NVIDIA OptiX, Microsoft DXR, and Vulkan APIs to deliver a level of realism far beyond what is possible using traditional rendering techniques. RT cores accelerate the Bounding Volume Hierarchy (BVH) traversal and ray casting functions using low number of rays casted through a pixel.

    Multi-Precision Tensor Cores

    Purpose-built for deep learning matrix arithmetic at the heart of neural network training and inferencing functions, Turing GPUs include enhanced Tensor Cores that accelerate FP16 / FP32 matrix operations in addition to INT8 and two new INT4 and INT1 (binary) precision modes. Independent floating-point and integer data paths allow more efficient execution of workloads using a mix of computation and addressing calculations.

    Mesh Shading

    Provides a compute-based geometry pipeline to speed processing and culling for geometrically complex models and scenes to improve performance by up to 2x.

    Motion Adaptive Shading

    Offers more granular control over how GPU horsepower is distributed (i.e. more cycles applied on the detailed areas of a scene and fewer on the less detailed areas) to increase performance and at the same image quality, or produce similar image quality with a 50% reduction in the time required to generate shaded pixels.

    Variable Rate Shading (VRS)

    More control over pixel shading rate; efficient for effects like motion, blur, foveated shading. This capability enables shading and geometry samples to process at different rates for more efficient execution.

    Texture Space Shading

    Decouples shading from screen space, improving shading efficiency and reuse.

    Multi-View Rendering (MVR)

    Extension of Single Pass Stereo rendering multiple views in a single pass with unique view origin positions or view directions.

    High Speed GDDR6 Memory

    Built with 24GB of state-of-the-art GDDR6 memory delivering 55% greater throughput than the previous-generation GDDR5x technology, NVIDIA Quadro RTX 6000 Passive is well-equipped to handle latency-sensitive applications handling large datasets.

    Error Correcting Code (ECC) on Graphics Memory

    Meets strict data integrity requirements for mission critical applications with uncompromised computing accuracy and reliability for workstations.

    Encode/Decode Engine Enhancements

    H.264 encode bitrate/quality improvements to modulate performance to reduce bitrate (e.g. ~6% at the same performance level, ~11% with reduced performance).

    Vidmem output for encoded bitstream and motion vectors to accelerate post-processing for end-to-end GPU workflows.

    Optical flow at 4 x 4 granularity for improved video frame interpolation/extrapolation, object tracking, motion segmentation, action recognition, etc.

    I-frame only decode for H.264 and HEVC to allow inferencing with I-frame only to speed use cases such as video surveillance.

    VP9 10-/12-bit decode to enable VP9 HBD content decoding.

    TURING VR

    Ray tracing and variable rate shading enhance visual quality, while Multi-view rendering provides wider field of view, support for next-generation HMDs and displays. The RT Cores provide for accurate acoustic simulations and VirtualLink makes VR setup easier than ever with a single cable connection.

    IMAGE QUALITY

    Full-Scene Antialiasing (FSAA)

    Dramatically reduce visual aliasing artifacts or “jaggies” with up to 64x FSAA for unparalleled image quality and highly realistic scenes.

    32K Texture and Render Processing

    Texture from and render to 32K x 32K surfaces to support applications that demand the highest resolution and quality image processing.

    SOFTWARE SUPPORT

    NVIDIA RTX Platform for Realtime Ray Tracing

    Software framework that makes realtime ray tracing possible, portable, and presentable.

    Provides interoperability between rasterization, ray tracing, compute and AI/Deep Learning.

    New Turing ray tracing acceleration in OptiX, DXR and Vulkan.

    NVIDIA MDL, now open source, and support for Pixar's Universal Scene Description (USD) promote portability and consistency.

    NVIDIA NGX: AI for Visual Applications

    Provides a neural graphics framework for image processing.

    Brings AI-based features to end user applications to enhance graphics, photos, imaging, and video processing.

    NGX features utilize Tensor Cores to maximize performance and efficiency.

    Allows NVIDIA to bring advances in AI features to developers who place them into applications with NVIDIA pre-trained neutral networks.

    NVIDIA NGX Technology

    AI InPainting allows the removal of existing content from images and replaces it with realistic computer-generated alternatives.

    AI Up-Res increases the resolution of an image or video by 2x, 4x, or 8x using AI to create new pixels by interpreting the image and intelligently placing data in the new image.

    DLSS (Deep Learning Super Sample) removes jagged lines to smooth them, producing a higher quality image than by using other techniques

    AI Slow-Motion inserts interpolated frames into a video stream to provide smooth, slow-motion video.

    Software Optimized for AI

    Deep learning frameworks such as Caffe2, MXNet, CNTK, TensorFlow, TensorFlow RT and others deliver dramatically faster training times and higher multi-node training performance. GPU accelerated libraries such as cuDNN, cuBLAS, and TensorRT deliver higher performance for both deep learning inference and High Performance Computing (HPC) applications.

    NVIDIA CUDA Parallel Computing Platform

    Natively execute standard programming languages like C/C++, Fortran, Python and APIs such as CUDA, OpenCL, OpenACC and Direct Compute to accelerate techniques such as ray tracing, video and image processing, or finite element analysis or computational fluid dynamics (among others).

    Unified Memory

    A single, seamless 49-bit virtual address space allows for the transparent migration of data between the full allocation of CPU and GPU memory.

    MULTI-GPU TECHNOLOGY SUPPORT

    NVIDIA NVLink High Speed Interface

    Connect a pair of NVIDIA Quadro RTX 6000 Passive boards with NVLink to essentially double the amount of GPU memory available, double CUDA, RT and Tensor Core counts, and scale application performance by enabling GPU-to-GPU data transfers at rates up to 100 GB/Sec.

  • Specifications

    NVIDIA Quadro RTX 6000 Passive

    SPECIFICATIONS

    Compatible in all systems that accept an NVIDIA Quadro RTX 6000 Passive

    CUDA Cores 4608
    RT Cores 72
    Tensor Cores 576
    RTX-OPS 84T
    Rays Cast 10 Giga Rays/Sec
    Peak Single Precision FP32 Performance 16.3 TFLOPS
    Peak Half Precision FP16 Performance 32.6 TFLOPS
    Peak INT8 Performance 238.9 TOPS
    Deep Learning TFLOPS 130.5 Tensor TFLOPS
    GPU Memory 24 GB GDDR6 with ECC
    Memory Bandwidth 672 GB/Sec
    System Interface PCI Express 3.0 x16
    Display Connectors None, Utilize Quadro vDWS
    Max Power Consumption 250 W
    NVIDIA Quadro Power Guidelines
    Max Digital Resolution Determined by Quadro vDWS settings
    NVIDIA Quadro and NVS Display Resolution Support

    View All Product Specifications

    1. FP16 matrix multiply with FP16 and FP32 accumulate

    3D GRAPHICS ARCHITECTURE

    • Scalable geometry architecture
    • Hardware tessellation engine
    • NVIDIA GigaThread™ engine with 7 async copy engines
    • Shader Model 5.1 (OpenGL 4.5 and DirectX 12)
    • Up to 32K x 32K texture and render processing
    • Transparent multisampling and super sampling
    • 16x angle independent anisotropic filtering
    • 32-bit per-component floating point texture filtering and blending
    • 64x full scene antialiasing (FSAA) or 128x FSAA in SLI Mode
    • Decode acceleration for MPEG-2, MPEG-4 Part 2 Advanced Simple Profile, H.264, HEVC, MVC, VC1, DivX (version 3.11 and later), and Flash (10.1 and later)
    • Dedicated H.264 & HEVC Encoder
    • Blu-ray dual-stream hardware acceleration (supporting HD picture-in picture playback)
    • NVIDIA GPU boost automatically improves GPU engine throughput to maximize application performance

    NVIDIA CUDA PARALLEL PROCESSING ARCHITECTURE

    • New RT (Ray Tracing) Core per SM
    • Turing SM Architecture (streaming multi-processor design that delivers greater processing efficiency)
    • Dynamic Parallelism (GPU dynamically spawns new threads without going back to the CPU)
    • Mixed-precision (1-, 4-, 8-, 16-, 32- and 64-bit) computing
    • API support includes: CUDA C, CUDA C++, DirectCompute 5.0, OpenCL, Java, Python, and Fortran
    • Error correction codes (ECC) on graphics memory
    • Configurable up to 96 KB of RAM (dedicated shared memory size per SM)

    SUPPORTED PLATFORMS

    • Microsoft Windows Server 2019
    • Microsoft Windows Server 2016
    • Microsoft Windows Server 2012 R2 (64-bit)
    • Microsoft Windows Server 2008 R2 (64-bit)
    • Microsoft Windows 10 (64-bit)
    • Microsoft Windows 8 and 8.1 (64-bit)
    • Microsoft Windows 7 (64-bit)
    • Linux – Full OpenGL implementation, complete with NVIDIA and ARB extensions (64-bit)

    AVAILABLE ACCESSORIES

    • RTX6KNVLNKX16S2RKIT provides an NVLink connector for the RTX 6000 suitable for standard PCIe slot spacing motherboards, effectively fusing two physical boards into one logical entity with 9216 CUDA Cores, 1152 Tensor Cores, 144 RT Cores, and 48 GB of GDDR6 memory, with a bandwidth of 100 GB/Sec. Order PN RTX6KNVLNKX16S2RKIT when ultimate performance and capabilities are required with two RTX 6000 boards (application support required).
    • RTX6KNVLINKX16S3RKIT offers an NVLink connector for the RTX 6000 compatible with motherboards featuring wider PCIe slot spacing. All other features and benefits are identical to the standard slot spacing version.

    PACKAGE CONTAINS

    • NVIDIA Quadro RTX 6000 Passive Professional Graphics Card
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