Delivering fully immersive VR experiences requires exacting simulation of your environment, including graphics, audio, and behavior. NVIDIA RTX™ utilizes real-time ray tracing, AI, and advanced VR shading technologies to take VR to a level of realism far beyond what traditional rendering offers. These advances are changing the way we collaborate, bringing people together spontaneously to brainstorm, review and revise creations in ways not previously possible.
VRWorks is NVIDIA’s comprehensive suite of APIs, libraries, and engines that enable application and headset developers to create amazing virtual reality experiences. NVIDIA RTX takes VRWorks, and resulting ISV products, to the next level with new graphics technologies including:
VARIABLE RATE SHADING (VRS)
Improves VR performance and rendering quality by applying more GPU shading horsepower to the areas of an image where it will be most beneficial. VRS can vary shading work based on content level (Content Adaptive Shading), rate of content motion (Motion Adaptive shading), and for VR applications, lens resolution and eye position (Foveated Rendering).
MULTI-VIEW RENDERING (MVR)
A new VRWorks feature that enables efficient rendering to new HMD display configurations. MVR also extends NVIDIA's Single Pass Stereo (SPS) technology. While SPS allowed rendering of two views, MVR supports rendering of multiple views in a single pass even if the views in the VR environment utilize different origin positions or view directions.
RAY TRACING
Uses the RT Cores in NVIDIA RTX to bring stunning photorealistic visualizations into immersive VR. RTX Tensor Cores also contribute by enabling AI denoising, which can cut the number of ray tracing iterations required to achieve photorealism by an order of magnitude. Ray tracing also works with audio to create a complete acoustic image of the virtual environment in real-time, delivering physically realistic audio that conveys the size, shape, and material properties of the virtual environment, resulting in substantially increased performance and quality.
VirtualLink™
A new open industry standard that delivers power, display, and sensor information from VR HMDs (Head Mounted displays) to an NVIDIA RTX board over a single USB Type-C connector (RTX 8000, RTX 6000, RTX 5000, and the RTX 4000 only).
The features and benefits noted above, plus massive amounts of GPU memory (up to 48 GB of GDDR6), or the ability to scale NVIDIA RTX A6000, RTX A5000, RTX 8000, RTX 6000, RTX 5000, or GV100 performance with NVLink, even VR-SLI to assign a board to each eye, allow NVIDIA pro graphics to offer VR solutions unattainable elsewhere.