Third-Generation RT Cores
NVIDIA made real-time ray tracing a reality with the invention of Ray Tracing Cores (RT Cores), dedicated processing cores on the GPU specifically designed to tackle performance-intensive ray tracing workloads.
Ada's third-generation RT Cores have twice the ray-triangle intersection throughput, increasing RT-TFLOP performance by over 2x.
Fourth-Generation Tensor Cores
NVIDIA Tensor Cores enable and accelerate transformative AI technologies, including NVIDIA DLSS and the new frame rate multiplying NVIDIA DLSS 3.
Ada's new fourth-generation Tensor Cores are unbelievably fast, increasing throughput by up to 5X, to 1.4 Tensor-petaFLOPS using the new FP8 Transformer Engine, first introduced in our Hopper H100 data center GPU.
Advanced Video and Vision AI Acceleration
NVIDIA Ada Lovelace GPUs take video to the next level and bring our optimized AV1 stack, creating a broad array of new possibilities for use cases like video transcoding, streaming, video conferencing, augmented reality (AR), and virtual reality (VR). With up to 3X as many decoders and encoders, combined with the AV1 video format, Ada Lovelace GPUs can host up to 3X more video streams concurrently than the previous generation. On top of this, additional JPEG decoders further speed up applications that need computer vision horsepower.
Deep Learning Super Sampling 3.0 (DLSS 3)
DLSS 3 is a revolutionary breakthrough in AI-powered graphics that massively boosts performance while maintaining great image quality and responsiveness. Building upon DLSS Super Resolution, DLSS 3 adds Optical Multi Frame Generation to generate new frames and integrates NVIDIA Reflex low latency technology for optimal responsiveness. DLSS 3 is powered by the new fourth-generation Tensor Cores and Optical Flow Accelerator of the NVIDIA Ada Lovelace architecture, which powers GeForce RTX 40 Series graphics cards.
Shader Execution Reordering
Advanced ray tracing requires computing the impact of many rays striking numerous different material types throughout a scene, creating a sequence of divergent, inefficient workloads for shaders (shaders calculate the appropriate levels of light, darkness, and color during the rendering of a 3D scene, and are used in every modern game).
Shader Execution Reordering (SER) technology dynamically reorganizes these previously inefficient workloads into considerably more efficient ones. SER can improve shader performance for ray tracing operations by up to 3X, and in-game frame rates by up to 25%.
Enhanced Extended Reality
NVIDIA Ada Lovelace GPUs offer support for high-resolution augmented reality (AR) and virtual reality (VR) devices to deliver the high-performance graphics required for creating stunning AR, VR, and mixed reality (MR) content.